For example, the first act takes place between the second and third Tiberium Wars, whereas the second act jumps to events that took place during C&C3. The story, such as it is, fills a number of gaps in Command & Conquer history, jumping around like a jackrabbit on speed. Kane's wrath is packed with explosive action. The additions don't improve the core game in any meaningful way, and the campaign misses its mark, but if you're a fan of last year's entry, you'll enjoy this follow-up. With Kane's Wrath, Electronic Arts provides freakier aliens, hammier acting, and bigger explosions, and then mixes them into a stand-alone expansion pack that gives us more ways to experience the terrific gameplay. Last year's Command & Conquer 3: Tiberium Wars featured a horde of freaky alien units, hammy acting, and lots of explosions.
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